

If I right click on the NoMachine monitor (system tray) and ask it to send a file to the client-computer, the maximum speed I get is between 300kb/s and 3mb/s (where through Windows I can get a speed up to 100mb/s). What I meant was the file transfer service between the server-computer and the client-computer.

I asked around and one of FRAPS’ admins told me that FRAPS can hook into any Direct3D driven window so it depends how the content is rendering.īTW, sorry if you see any grammar mistakes (English isn’t my first language).Ībout the transferring files issue. Thank you! This framerate option is sure to appeal to new customers, as streaming between two devices is becoming quite common. Your software is undoubtedly the best of its kind. So, it could be a client-side option between showing “black margins” (simulating the 4:3 resolution on the server-side) or leaving the image stretched. When you place a 4: 3 resolution (not wide) on the server computer, if the client-side is with a wide resolution, NoMmachine in fullscreen-mode instead of displaying the “black borders”, it stretches the video-image on the screen.

The second suggestion is in relation to the screen resolution of the server-side computer. I know that NoMachine makes great use of ethernet connection, but it seems to me that it does not make full use of available bandwidth. The file transfers between these computers reached 100mb/s through Windows, but when using NoMachine, the file transfer ranged from 300kb/s to 3mb/s (even with UDP off). The first is the NoMachine makes more intensive use of direct connections between ethernet ports I was able to use NoMachine between two computers connected by a crossover cable, without using a hub (one of the computers is old and does not have an adapter that already converts to a normal cat5e cable, so the use of the crossover).

Taking advantage of the moment, I would like to make two other suggestions for improvement. Because of the little I researched, it was said that this software only works in applications / games that use directx / opengl, so it does not work, for example, in old games of Windows (freecell, etc.). Regarding the issue of Fraps not working on NoMachine, I’ll look for the reason in the official forums of the software, but I think it has to do with directx / opengl. Can I suggest something? Maybe NoMachine could display the frames information in the stream window, in one of the corners, as an option (printing it in real time). It will be good for people who want to measure the speed of video that arrives on the client side.
